Kick the extra point or go for two? For every score and time left, this plays out the rest of the game both ways and compares your chances of winning.
| If the try… | Score becomes | How often | Chance to win |
|---|
Each cell is the gain from going for two, in points of win probability: +2.0 means going for two raises your chance of winning by 2 percentage points over kicking. Rows are the score right after the touchdown, before the try. Click a cell to load it into the calculator.
After the try, the other team gets the ball. The model plays the rest of the game forward one possession at a time, in 10-second steps. Each drive ends in a touchdown, a field goal, a defensive score, a safety or nothing, and takes some amount of clock. Those odds come from real NFL drives and depend on the time left, the score (a team down 5 late plays for a touchdown, a team ahead runs the clock), timeouts late in the game, and the point spread.
After every future touchdown, both teams make the better try choice too, so the model sees why down 7 differs from down 8. A tie at 0:00 goes to overtime.